Advanced Rendering Software Engineer - American Football - C++
Electronic Arts·Madrid
Qué piden
Trabajo en inglés
Se requiere inglés, según la oferta.
Trabajes presencialmente en Madrid
No se menciona ninguna ayuda para la mudanza.
Tengas 5+ años de experiencia
Puesto de nivel Senior.
Extraído automáticamente de la oferta — lo que cuenta es el anuncio completo.
Oferta original
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Join us at Electronic Arts, where you will help us inspire the world to play by building immersive, authentic NFL experiences for millions of players. As part of our EA SPORTS Madden NFL team, you will collaborate with experienced Designers, Artists, and Engineers to create modern rendering technology and life-like visuals. You will report to the Technical Director and contribute to the architectural design and implementation of graphics features across multiple platforms.
Your Responsibilities
● You will research and implement rendering techniques.
● You will create reusable and flexible rendering technologies.
● You will help establish technical design specifications.
● You will design and implement code, pipelines and other rendering-related sub-components and packages.
● You optimize rendering modules of a game engine.
Your Qualifications
● 5+ years of experience with C++ and real-time rendering development for games or interactive applications.
● Bachelor's degree in Computer Science or related field, or equivalent training and professional experience.
● Experience with shaders (HLSL/GLSL) and graphics APIs for PC or Console platforms
● Familiarity with profiling tools (e.g. Renderdoc, PIX, Razor), and optimizing features.
● Proficiency in Calculus or Linear Algebra.
● Experience shipping at least one title on PlayStation, Xbox, or Nintendo consoles, or working on large-scale projects is helpful.
● Expertise in several of these fields is an advantage: vertex and pixel shaders including HLSL and FX; terrain or environment rendering; advanced lighting techniques, particle systems, special effects, art pipelines, tool development and game engine architecture.
● Familiarity with graphics hardware, or working knowledge of the latest version of DirectX are a significant benefit.
Post To
External careers site, Internal careers siteSobre la empresa
Electronic Arts
Video Games