Character Animator
Carousel Studio·Las Palmas de Gran Canaria, Canarias
Qué piden
Trabajo en inglés
Se requiere inglés, según la oferta.
Trabajes presencialmente en Las Palmas de Gran Canaria, Canarias
No se menciona ninguna ayuda para la mudanza.
Extraído automáticamente de la oferta — lo que cuenta es el anuncio completo.
Esta oferta se publicó hace 7 meses
Oferta original
The Role
As a Character Animator, you are the soul of the character. You won't just move controls; you will craft performances. Whether it's a subtle facial expression or a high-octane action sequence, you will be responsible for the movement and acting of our 3D characters, creatures, and vehicles.
Key Responsibilities
Performance: Create believable, appealing animation that meets the creative direction (from blocking to final polish).
Acting & Mechanics: Apply the 12 Principles of Animation to ensure characters have weight, personality, and physical plausibility.
Camera Work: Animate cameras for layout or specific shots if required, ensuring good composition and flow.
Pipeline Collaboration: Work closely with Rigging to test assets and provide feedback on deformation and control schemes.
Mocap Editing: (If applicable) Clean up and enhance motion capture data to fit the stylized or realistic needs of the project.
What You Bring (The Toolkit)
Maya Mastery: Expert proficiency in Autodesk Maya and its Graph Editor or Blender.
Performance Eye: A strong reel demonstrating body mechanics (weight, balance) and acting (emotion, dialogue, subtext).
Adaptability: Ability to switch between styles (e.g., stylized/cartoony vs. photoreal/creature).
Communication: Ability to interpret direction from the Animation Supervisor and iterate quickly.
Bonus Points
Experience with Unreal Engine (Control Rig / Sequencer).
Basic rigging knowledge (understand how to fix a broken constraint).
Traditional 2D animation skills (drawing/sketching).
Experience with creature animation (quadrupeds/flight).